Pozdrav,
Ja radim u Dx-u pa sam operisan od toga, ali na
www.opengl.org stranici u odjeljku FAQ stoji ovo:
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9.150 Can I make OpenGL use a left-handed coordinate space?
OpenGL doesn't have a mode switch to change from right- to left-handed coordinates. However, you can easily obtain a left-handed coordinate system by multiplying a negative Z scale onto the ModelView matrix. For example:
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glScalef (1., 1., -1.);
/* multiply view transforms as usual... */
/* multiply model transforms as usual... */
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http://www.opengl.org/resources/faq/technical/transformations.htm
Nadam se da ce ti pomoci... ako ne, onda idi na njihov page pa vidi sta se moze uraditi povodom toga...
cy