Ovo za C++ sam ti napisao zato sto je po mnogim autorima C++ najtezi jezik za ucenje, zato sto ima dosta apstraktih pojmova pa covek mora prvo da nauci da razmislja na taj nacin. Drugo, posto je iz C++ moguce diektno manipulisati memorijom treba da se zna i ponesto o hardveru , vituelnoj memoriji i uopste dosta raznih stvari. Ali ipak nije toliko tesko kao sto moze da izgleda u pocetku.
Po meni najbolje besplatno razvojno okruzenje za Win32 C++ aplikacije je Borland C++ Builder. Tu imas to sto kazes, kliknes na dugme i otvori se funkcija koju trebas da popunis.
Jedino sto je download za Builder mnogo veci od 20MB koliko si stavio kao max. (
http://www.codegear.com/downloads)
Sva ova IDE koje si nabrojao mogu da naprave GUI program (kad pravis novi izaberi Win32 GUI Aplikaciju) ali nijedno nema editor za grafiku (za dizajniranje GUI-a)) za Win32 Aplikacije (VC++ 2008 Expressima ima za NET aplikacije ali nema za obicne windows aplikacije), a bez toga je malo teze.
Najbolje pocni sa Console aplikacijama (kao ova gore) pa predji na GUI aplikacije kasnije.
Za GUI trebas da znas kako radi graficki podsistem na windowsu (ako programiras za win)
Evo ti primer GUI aplikacije koju pravi CodeBlocks
Code:
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Code::Blocks Template Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}